package{ import flash.display.Sprite; import flash.geom.ColorTransform; import flash.events.MouseEvent; import flash.utils.setInterval; import flash.utils.clearInterval; public class Example extends Sprite { private var _container: Sprite; private var _circle0: Sprite; private var _circle1: Sprite; private var _circle2: Sprite; private var colorA: ColorTransform; //현재색 private var colorB: ColorT..